Gódin “The Golden” Stronghelm

The darkest night has the most golden sunrise.



Gender: Male
Age: 58
Build: Stout and sturdy, muscular
Height: 4’5’’
Weight: 205 lb.
Handedness: Right
Skin Tone: Light and warm with a clay-like hue
Eye Colour: Brown
Hair Colour: Blonde, with a hint of ginger in certain lights
General Appearance: Average
Languages: Dwarven, Common (Accented)
Status: 0
Wealth: 19 Crowns

ST 12 / HP 12
DX 11 / WILL 11
IQ 10 / PER 11
HT 11 / FP 11

Alcohol tolerance
Artificer (1)
Detect gold (vague)
Extended life (
Lifting (2)
Night vision (

Disadvantages and Quirks:
Light sleeper
Trademark (simple)
Habit of saying “by Morgrim’s beard!” whenever he is up in arms about something (which is often)
Minor addiction (alcohol)
Dependent alcoholic brother
Code of Honour (Gentleman)

Skills (level) / current relative level
Melee – rapier (3)
Brawling (
Fast-draw (3)
Guns (
Bartender (2)
First aid (
Public speaking (1)
Streetwise (
Politics (-1)

Name/Damage or DR/Location/Weight

Edged rapier / 1d+2 sw (range 1,2; 0F), 1d-1 imp (range 1,2; 0F) / – / 3
Dragoon pistol / 2d pi+ (range 55/540) / – / 3.1
Dragoon pistol / 2d pi+ (range 55/540) / – / 3.1
Heavy mail / DR 4 / torso / 18
Pot helmet (padded) / DR 4 / skull / 2.8


Gódin Stronghelm and Markog Stronghelm were born essentially at the same time, although Gódin always liked to believe that he was out of the womb first. Born to the Dwarven couple Korgar and Magenna in the year 372 S.E., the nonidentical “twins” were raised in Black Iron, a large northern settlement in Jotunland. They were taught to respect the city and revel in its marvelous craftsmanship, for it was built from the sweat and calloused hands of many Dwarves including their parents. Indeed, Korgar and Magenna had helped settle Black Iron in the plentiful northern mountains of Jotunland during the era of discovery. Magenna was a brilliant mason that had designed and cobbled many major buildings such as cathedrals and schools, while her husband, Korgar, had been a master blacksmith.

It was often during their early childhood that Korgar would have to work late into the night producing weapons to contribute to the Andorrian military quota, a burden which sat heavy on all metal crafters’ shoulders in Black Iron. He was no longer a passionate dwarf about his craft; rather, he was a slave to the anvil. Raising Gódin and Markog was fairly difficult for Magenna without the full support of Korgar. Indeed, the boys were troublesome little beasts, although it was clear that Markog was the more destructive and unruly of the two. While Gódin would often be suckered into Markog’s mischievous plans, the blonder boy often showed at least some restraint to the worse ideas produced by the other.

As the years drifted by, the brothers began to sense unrest in their normally cozy dwelling. Their father, Korgar, had recently spent much of his little free time in his study with the door locked. One evening, while he was out delivering some recently crafted weapons to the merchant docks, Markog convinced Gódin to discover what was hidden behind Korgar’s door. Overwhelming curiosity outweighed his sense of morality. Besides, it wasn’t he who knew how to pick locks! Markog had the lock picked within moments, allowing them access to the restricted area of the house. Wooden barrels were stacked neatly in the corners of the room, and a majestic wine rack stood proud against the back wall. Several empty and half-drained bottles were scattered around the lounge chair. Never before had the boys seen alcohol, let alone so much in one place. It didn’t take long for them to share the secret with their mother, Magenna. After all, they knew not why their father would have hid these treasures away.

The unrest in the household exploded as soon as Korgar returned home from his delivery. Too young to understand the fight, wisdom would later bequeath the sons understanding that Korgar had hid his alcoholism from his wife. Although the fighting grew nearly unbearable for the children, the unveiling of Korgar’s secret triggered discussions about how to improve family life to regain what was once had years prior.

It was concluded that Korgar’s schedule was the main root of the problem, and the reason for that was the Andorrian weapons quota. For months, the surrounding community had become worn down and fed up with the Andorrian rule in Black Iron. It was a city built by the Dwarves; their patriotism for their people as well as their desire for independence grew from a spark into a fire. Outbursts of rebellion flared into action, and over the process of several days, Korgar and Magenna decided to fight for the freedom of Black Iron and Jotunland as a whole from the erroneous ways of their overlords.

Magenna was slaughtered in a particularly nasty rebel-imperial battle in the year 405 S.E.. Defeated and lost in a spiral of deep depression and sorrow, Korgar attempted to deal with his painful loss the only way he knew how – with the trusty aid of his booze. At the young age of 20 years old, Gódin found solace from his own grief by aiding his father’s drinking habits. At the very least, if Gódin was mixing his father’s drinks and monitoring his consumption, he would be able to somewhat control his intake. Markog often was not home; however, Gódin was too busy tending to his father to force his obstinate, taciturn brother to stay home or at least mention what he was getting into outdoors.

It only took about a year for Korgar to fall incredibly ill despite Gódin’s attempts to control his father’s hysterical binge drinking. The town doctor felt certain that it was liver failure due to the circumstances, and did not have any solutions to the problem. Despite the immense sorrow that Gódin felt, he had to remain strong for his father while tending to him on his death bed. It was the day of his father’s funeral that Gódin received news that his brother had lost his right leg in a skirmish on the Black Iron border against the Andorrians. It had been one of the last battles in the fight for the Independence of Jotunland in 410 S.E.. Finally, his parents’ wish had come true – at the very heavy cost of their own lives and his brother’s mobility.

At this point, the Dwarf youth was so crushed that he felt numb. It was obvious to him that when the situation claimed he had nothing left to live for, taking a step back and looking at how to change the situation was the only course of action to follow. The idea came to him quickly as he pondered what to do with the leftover alcohol stash in his late father’s study. That night, while he cradled his nearly catatonic brother’s head on his knees, he announced his plan to his one remaining relative. “Tomorrow,” he said quietly, “tomorrow, I shall begin packing. We are going to start anew, and create a better life. Port Hope shall be our new home, and I promise it will be a welcoming one.”

Gódin, a man to never fail his word, began to pack the following morning, and arranged the sale of the alcoohol, property, and furniture of their home in Black Iron. The new Independence of Jotunland had boosted the economy of the city, and much of their possessions were sold within a matter of a month.

Not too long after the emptying of their former home, Gódin and Markog found a fairly cheap apartment to stay in within the confines of Port Hope, a relatively southern settlement of Jotunland. The Whistlin’ Lady, a tavern of somewhat average reputation in Port Hope, hired him for his adequate alcohol-handling skills and ability to interact with clients in a friendly and professional manner. This job, while not a career path his parents would have been proud of him to have, allowed him to feed himself and his brother while maintaining a fairly decent social life with clients. Over the years, Gódin learned a great amount of skills from the people he interacted with, giving him at least a solid foundation in areas such as politics and public speaking. The tragic events of his past were tranquilized when he was hard at work and interacting with other beings, which eased him into being comfortable with just about anybody who walked in the door – including types of creatures he had never seen before. Gódin worked at The Whistlin’ Lady for over 30 years, slowly saving up his Crowns and enjoying an occasional drink on the side, careful to make sure he didn’t follow in his father’s alcoholic footsteps.

Personality & Phobias:
Gódin fears failure. His parents were successful in their early days, but after his mother’s death, his father fell into mental oblivion. The loss of self-control and seemingly unchangeable path that led to Korgar’s painful and miserable death was terribly frightening to witness. Indeed, Gódin is still affected by this fear of mortality and is constantly reminded of it whenever he has to aid his dependent brother – which is frequently. Another less trauma-induced fear is of water with fast tides. Since he is a dense and muscular dwarf, he has a slight disadvantage when it comes to waterbound activities. Thus, if there is another “drier” option to choose in comparison to the “wetter” one, he will choose it, as long as it isn’t too far out of the way. Another reason why he doesn’t like to submerge himself is because it will ruin his groomed ’stache and beard, which of course is a big deal to all male Dwarves. The worst this will do, though, is make him grumpy, and that is all.

Gódin eventually became known as Gódin “The Golden” for his marvelous golden facial hair. He also has a habit of saying “by Morgrim’s beard!” whenever he is up in arms about something, which is quite often.

His trademark compulsion is to leave a coaster from The Whistlin’ Lady at any major scene. The coaster looks like this:


Character Relations:

Markog Stronghelm – NPC - Dependent sibling who is still able to function to some degree, but is missing a leg and has a borderline severe addiction to alcohol, just like his father. Markog does not have a job and is not in fantastic health due to his addiction and chronic depressive state.

Gódin “The Golden” Stronghelm

In the Shadow of Titans Audrey_Manuel